So far I've spent most of my time on Monk and Sorcerer. The story isn't going to win game of the year, but it made me smile multiple times, and the gods are all unique. There's a good gameplay loop here, perk points feel pretty significant for a good part of the levelling process and require you to make some strategic choices. Everything is introduced at a pretty good pace. Main quest: I like the meta-ness of it all. Timeline: Makes this game give me serious Final Fantasy 10 vibes, also in a great way. The amount of available customization is beyond bonkers. I am going to do a full playthrough with using spells as my primary damage source at some point (update: I'm doing this as a sorcerer, and it's a blast). Spell choices too! Jeez, spells are insane. So yeah, keyword search of traits? :D Ooh, also can I sort by highest base stat? Speed/Atk, etc. That said, it's overwhelming in the BEST way possible. Especially as a new player, it's borderline overwhelming to try and figure out what I want to do. EG: I want to see all the monsters that impact speed, or dodge. You know what might make this easier? Being able to search keywords of monster text. It's absolutely overwhelming in both a good and a bad way. Everytime I think I've seen them all, I realize, I haven't seen anything yet. Number of monster choices, holy cow, so many monster choices. With that out of the way, I wanted to take a little time to discuss this game (about 30 hours of in game time, with a decent amount of idling), what I like, what is ok, what is weird, and what I'm looking forward to. Hi, I'm Forcepath, and a friend convinced me to pick this game up in Alpha through watching him play S3, and my own personal inability to refrain from buying things I know nothing about. Siralim Ultimate, thoughts from an obsessed newbie:
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